Welcome back to D&D Saturday. Today we present a variant to the genasi presented in the Elemental Evil Player’s Guide that was published a few months ago: the Ice Genasi. To further compliment the racial variant, we also have a brand new spell: Icy Ground.
NOTE: to use this variant, you must have a copy of the Elemental Evil Player’s Guide, available at http://media.wizards.com/2015/downloads/dnd/EE_PlayersCompanion.pdf
As an ice genasi, you are descended from the denizens of the Paraelemental Plane of Ice, one of the least known planes of existence. Ice Genasi were unknown until the past few years, and some wonder if some ice god created them as an answer to the more common genasi.
Ice Genasi look like very light blue human and white hair. They are often seen as cold to others, but once you are a friend to them you will find them quite jolly.
Ability Score Increase. Your Constitution score
increases by 1.
Ice Walk. You can move across difficult terrain covered by ice and snow as if it was normal ground.
Ice Resistance. You have resistance to cold damage. This includes both natural and magical cold.
Frozen Dreams. You know the ray of frost
cantrip. Once you reach 3rd level, you can cast the
icy ground spell once with this trait as a 1st-level
spell, and you regain the ability to cast it this way when
you finish a long rest. Constitution is your spellcasting
ability for these spells.
Casting Time: 1 action
Range: 90 feet
Component: V, S
Duration: Concentration, up to one minute.
Slippery ice, sleet, and icicles cover the ground in a 20-foot square starting from a point in range. For the duration, those in the area are endanger of falling.
A creature in the area when you cast the spell must succeed on a Dexterity saving throw or fall flat on their ass or chest. Said creature can try to right their self, but must make a Dexterity check against your spell save DC. On a success, the creature successfully stands.
At the end of the spell, the ice melts away.